Multithreading: the emulator engine is prepared for multitask execution of all components. Can you imagine what fossils you had to work with. Dolwin mainly purposed to emulate homebrewn applications.įuh, it’s hard to tell in a nutshell, but I’ll try.įirstly, the development has been restarted since 2004. This platform is based on PowerPC-derivative processor, produced by IBM Corp. Dolwin is an emulator of Nintendo Gamecube console. Dolwin is a Nintendo GameCube Emulator for Windows. I hope that they are useful to someone else :=)ĭolwin v0.11 is released. This release does not include traditional documentation (the Docs folder), but I’ll add a couple of documents that were created during the development process.
CXBX RELOADED SSX TRICKY HOW TO
Problems with sound synchronization still remain, but they are associated with some architectural limitations and how to fix them is also clear. (#62)Īdded support for DVD Audio and ADPCM decoder (#63) It has become closer to the real interface of the connector. Redesigned interface for interaction with the DVD subsystem. This is due to the fact that the planned sound support, as it turned out, requires significant redesign of two Flipper components: DI and AI.
It was decided to slightly move the original plans for adding a recompiler and transfer them to 0.13. Dolwin mainly purposed to emulate homebrewn applications. NOTE: Description of the behaviour is at the first/last comment for each issue.Dolwin v0.12 is released.
CXBX RELOADED SSX TRICKY UPDATE
I will update this comment, also if a issue is not needed, please tell me so i will clear some. Tom Clancy's Ghost Recon Advanced Warfighter TimeSplitters 2 Release, Exhibition Demo Disc Shadow the Hedgehog (duplicated but different behaviour.) Spongebob Squarepants: Lights, Camera, Pants! Hope these info's will be useful for someone to test this out.ĮDIT to avoid chatting, new titlefound with this behaviour:Ĭrash Twinsanity (goes in game but only HUD visible, tested by me.) So if the wrong pool was used, the resource can't get locked. This image indicates the actual behaviour of the emulator while it attempts to lock the surface, need to find out for each game the flags that are generated and in wich memory pool are allocated, When you read the CreateTexture API docs, you'll see which memory regions are lockable WARN : D3D8 Locking host Texture failed! WARN : D3D8 Locking host CubeTexture failed! So far the black screen is made by a surface wich isn't lockable, this generates the error WARN : D3D8 Locking host Surface failed! Some games has these errors too: I've done a multiple testing about these titles that shows black screen, and all of them has the same cause of the issue. WARN: RenderState_Simple(0x00040384 (D3DRS_POLYGONOFFSETZSLOPESCALE), 0xBF800000) is unsupported! WARN: RenderState_Simple(0x00040388 (D3DRS_POLYGONOFFSETZOFFSET), 0xC0000000) is unsupported! WARN: RenderState_Simple(0x00040338 (D3DRS_SOLIDOFFSETENABLE), 0x00000001) is unsupported! WARN: RenderState_Simple(0x00040338 (D3DRS_SOLIDOFFSETENABLE), 0x00000000) is unsupported! Soldier of Fortunes 2 too has black screen problem.